Averted with most other ship types, which can either launch fighters or fire missiles/torpedoes, but not both. The Battlestar: In addition to the Jupiter-class (the Galactica and her sister ships), there is also the smaller but well-rounded Artemis-class battlestar, the heavily armed Minerva-class battlestar, and the Adamant-class frigate, which is a smaller version of this trope in spirit.Whereas equipping guided missiles or unguided torpedoes will provide you with several multi-shot volleys, equipping a nuke gives you only one shot, and that shot is a slow-moving projectile that's easily dodged or intercepted. Attack! Attack! Attack!: The AI's primary strategy consist out of simply charging at you, without bothering with such things as formations, allowing the player to defeat larger fleets in detail with little damage.The end result is that a veteran player can take down the nearly twice as big Cylon fleets of Fleet Admiral difficulty down with barely any losses. However due to the below even those are misused. This results in the only real threat to an experienced player being Revenant and Cerastes gunships. It also fails to understand the importance of flanking when attacking with munition-centred fleets (a lone Battlestar can defend only one of its sides with flak). Artificial Stupidity: The AI likes to suicide its Raiders and missiles straight into a Battlestar's flak field regardless whether there are other, undefended targets it could attack.The Endurance Update eases this up a little, adding a "support slot" allowing an eighth ship (or the Daidalos). And yes, the Daidalos Shipyard counts towards that limit. Arbitrary Headcount Limit: You may be fighting a war for humanity's very survival, but there is no possible way you can bring more than seven ships into a battle.Anti-Frustration Features: If one or more of your ships are on a collision course, their projections will be marked in red to warn you.Anti-Air: The Cylon "Cerastes" type ship is a small destroyer designed specifically to combat enemy fighter squadrons with More Dakka.Those are only usable in the skirmish mode. Anachronism Stew: Averted with the "Modern Ships Pack" in that you can't build Mercury-class Battlestars or Mark VII Vipers during the First Cylon War.Probably even actually a hundred mooks, considering in the the TV-series the Galactica even when severly under-manned and with only one flightpod had multitudes of the fighters it has in Deadlock, it is obvious each 'in-game' squadron actually represents a much bigger formation. Actually Ten Mooks: Fighter squadrons consist of about eight to twelve individual ships, which next to the capital ships are nearly invisible, so each squadron is represented by an icon of a single fighter.You can adjust the "elevation" of your ships but you can't tilt them. Set during the First Cylon War, it pits the player against the Cylon forces and tasks the player with defending the Twelve Colonies. Battlestar Galactica Deadlock is a Turn-Based Strategy game based on Battlestar Galactica (2003) developed by Black Lab Games and published by Slitherine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |